So I'm working on my new map, and I was thinking that I've gotta make this game as hard for 2 players as it is for 10 players, so I figured "Well, I'd find some trigger to make it so if player X is missing, the monsters lose X amount of hp", but I'm wondering.. Does anyone know how to make that work? I can't find the trigger settings to do it.
You can't really change their health in whole. I woould recommend creating different units for the different levels, and create them at the maps start.
Well, you COULD do that...but wouldnt they start regenerating? Of course you could always turn that off.
Here is the trigger you are looking for? Event>(map initialization) Condition> (Player slot comparison= PlayerX slot status is equal to not playing). Actions> (Player= set handicap for playerY to xx%)