Warcraft III resources & community, 2003–2006 · archived

Handicapping

5 posts
#1

Handicapping

So I'm working on my new map, and I was thinking that I've gotta make this game as hard for 2 players as it is for 10 players, so I figured "Well, I'd find some trigger to make it so if player X is missing, the monsters lose X amount of hp", but I'm wondering.. Does anyone know how to make that work? I can't find the trigger settings to do it.
#2
You can't really change their health in whole. I woould recommend creating different units for the different levels, and create them at the maps start.
#3
Seriously? Not even like.. "Damage all units owned by player X in region X for X% or X damage"?
#4
Well, you COULD do that...but wouldnt they start regenerating? Of course you could always turn that off.

Here is the trigger you are looking for?
Event>(map initialization) Condition> (Player slot comparison= PlayerX slot status is equal to not playing). Actions> (Player= set handicap for playerY to xx%)

Hope that works.
-VGsatomi
#5
Yap, VGsatomi, that's the correct trigger. It's working.