Warcraft III resources & community, 2003–2006 · archived

My map exploded. :<

18 posts
#1

My map exploded. :<

Is there anyway way to fix this error?

[]Error_____________________________________________[X]

Unable to load file "C\Progra~1\Warcra~1\Maps\spells\FINALF~2.W3X"

-Level Info data missing or invalid.

_____________________[OK]_____________________________


The window looks like that.

Any ideas?
#2
it looks like the map was protected. did you attempt to protect the map?
#3
I don't beleave in protecting maps, so I didn't protect it.
I can't open it in World Editor.

I can't even play it in game.
#4
Did you import anything prior to this?

Last time my map crashed WE, was just after an import. I used WInMPQ to remove the file and it loaded fine.
#5
I've imported the Cloud, Barret, and Sephiroth models from this sight; 3 mp3 files from bluelaguna.net, so it can't have currupt imports.

I tested it earlyer today and I could play it, but now, it keeps making that dang error message.
#6
are u using WEU? that is kinda bugged
#7
WEU has some triggers that WE doesn't. so if you used them, then you will get crash messages when trying to load it in WE. also, just because it was on a mod site doesn't mean a resource can't be corrupted.
#8
EkoiI've imported the Cloud, Barret, and Sephiroth models from this sight; 3 mp3 files from bluelaguna.net, so it can't have currupt imports.


You do know 90% of the crap on this site does not work. There's no kind of review system, so potentially every model is untested and broken.
#9
Incorrect. The majority of the files on this site DO work.

Those FF7 models work. I've used them, myself. However, even non-working models would not have that effect on your map. Thats the exact same error message you get when you try to open a map that was protected by removing or damaging certain map files, like units.doo.
-VGsatomi
#10
VGsatomiIncorrect. The majority of the files on this site DO work.


No, no no. I said 90% of the crap does not work. But we all know 67.4% of all statistics are made up on the spot!
#11
qwertyWEU has some triggers that WE doesn't. so if you used them, then you will get crash messages when trying to load it in WE.


Missing GUI refernce fires other error, which looks totally another. In this case his map is missing level data. Maybe something went wrong during saving?
#12
i have no clue how to fix this watsoever, but i had an error the other day were i would open my map, it would work fine for 30 seconds then it would crash. I couldnt figure out wat the problem was and every day since then i thank God that i had a backup copy that i only save once every few updates so if my map is to have a bug on it ill only lose a few hours worth of work.
#13
hmmmm...


Is there anyway to like, get an older version of the file in DOS or something?
#14
NOOBS...

IF YOU TESTED YOU MAP BEFORE THAT ERROR,THAN A COPY OF THAT MAP WILL BE SITUATED AT \gameroot\maps\test\WorldEditTestMap.w3x(or w3m)
___________________________________________

nothing more you need to know.
#15
I never press that damn testmap buttion in WE because it messes up teams.

You sir or miss, have little right calling me "NOOB".