673 posts Sunny Singapore, the lil' red dot joined
#7
WEU has some triggers that WE doesn't. so if you used them, then you will get crash messages when trying to load it in WE. also, just because it was on a mod site doesn't mean a resource can't be corrupted.
Horn
#8
EkoiI've imported the Cloud, Barret, and Sephiroth models from this sight; 3 mp3 files from bluelaguna.net, so it can't have currupt imports.
You do know 90% of the crap on this site does not work. There's no kind of review system, so potentially every model is untested and broken.
Incorrect. The majority of the files on this site DO work.
Those FF7 models work. I've used them, myself. However, even non-working models would not have that effect on your map. Thats the exact same error message you get when you try to open a map that was protected by removing or damaging certain map files, like units.doo. -VGsatomi
Horn
#10
VGsatomiIncorrect. The majority of the files on this site DO work.
No, no no. I said 90% of the crap does not work. But we all know 67.4% of all statistics are made up on the spot!
qwertyWEU has some triggers that WE doesn't. so if you used them, then you will get crash messages when trying to load it in WE.
Missing GUI refernce fires other error, which looks totally another. In this case his map is missing level data. Maybe something went wrong during saving?
i have no clue how to fix this watsoever, but i had an error the other day were i would open my map, it would work fine for 30 seconds then it would crash. I couldnt figure out wat the problem was and every day since then i thank God that i had a backup copy that i only save once every few updates so if my map is to have a bug on it ill only lose a few hours worth of work.
IF YOU TESTED YOU MAP BEFORE THAT ERROR,THAN A COPY OF THAT MAP WILL BE SITUATED AT \gameroot\maps\test\WorldEditTestMap.w3x(or w3m) ___________________________________________