1. how can i get a normal unit or a creep to be a hero? In world editor select the object editor. Go to create new unit, start with a unit that is already a hero (example: the Blademaster). After you have created this new unit go down to the units model file (found under Art-model file) and change this to whatever you want the unit to look like.
2. how can i get a loading picure to the loading screen? first you need: -the picture you want to use -a custom loading screen file called "LoadingScreen.mdx" (can be downloaded HERE http://www.world-editor-tutorials.thehelper.net/loading/LoadingScreen.mdx) Then you just make the Image you want to use 512x512 in size and convert it to a .blp file. After you have finished resizing your image and converting it to .blp just go to the import manager on the world editor and import the LoadingScreen.mdx and your image. Finally after importing both of these files you need to change the custom path of LadingScreen.mdx to LoadingScreen.mdx. Then save and exit your map. Re-open the map and go to "Scenario" at the top of the screen and then pick "Loading Screen..." and then check "Use imported file"
3. how can i get item like That HP Book to give me more than 50 HP Per Book, or like that Agility book i can just get 2 more agility? Under the object editor pick the ability tab. Now you can do either of the following. To change the "HP Book's" HP given. -Click "Edit" (at the top of the screen) -Click "Find" and type in "Item Permanent Life Gain (+50)" (without the quotation marks) - Scroll down on the right to "Data-Max life gained" and change this to whatever you want. To change the "Agility Book" you need to type in (in the same place you typed in "Item Permanent Life Gain (+50)") "Item Agility Gain (+2)" (again without quotes) -Scroll down the right side to Data-Agility Bonus and change this to whatever you want. *note this will change the tome of agility (+2) item
4. How can i import a SPELL?? This can be done in two ways 1) Export the spell from its current map (file export custom ability data) 2) Copy the ability and paste it to the new map
5. how do i create a hero trigger that i can just go on a round thing and then i can have that hero?? Generally this is done using a circle of power and a region. The circle of power is what you see and the region is placed under it. you can name the region whatever you like (tho it works best if you name it according to what it is we will use hero 1 region) the trigger you write should be similar to this: ------------------------------------------------------ Events Unit - A unit enters "Hero 1 Region" Conditions ((Unit-type of (Triggering unit)) Equal to Wisp) Actions Unit - Remove Demon Hunter 0001" from the game Unit - Create 1 "Demon Hunter" for (Owner of (Triggering unit)) at "(Center of Start Region )" facing Default building facing degrees Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start Region ) over 0.00 seconds Unit - Remove (Triggering unit) from the game Trigger - Turn off this trigger ------------------------------------------------------
1) you can click in object editor to the section "abilities" then right click on a spell you want to use as base for your own custom and then appears on drop-down menu "new custom ability". then you can modify this spell.
2) you import models if you: - unzip the zip-file - import all data from the unzipped folder into WE with F12 (import manager) - then you double-click on every of those imported files and use the path for each data. this pathes you should find on the DL-site of the model or you use the pathes that the data are unzipped in. starting with the path where the .mdx file is present.
>>for example if you unzip a file from a nazgul model as following: NazgulModel/nazgul.mdx NazgulModel/Textures/nazgulTex1.blp NazgulModel/Textures/Glow/nazgulTex2.blp etc....
then you have to customize the pathes in editor for the nazgulTex2.blp to > Textures/Glow/nazgulTex2.blp
hope thats not too much confusing
3) you some triggers:
TRIGGER1: --killsCount--
in this trigger you say basically if a unit of enemy dies then add 1 to player of killing unit kill counter variable (can be an array-integer or wood if you want so) - i dont know how used you are to triggers but if you need more help for that post again.
TRIGGER2: --leaderboard--
create a leaderboard (check the tutorials)
TRIGGER3: --refresh leaderboard--
here you say every 2-3 sec change text of leaderboard to the newest kills etc.....
TRIGGER4: --when 100 then win--
if (your killCounter Variable) equal to 100 then victory to player
well, thats just a walkover. if you arent so used to triggers post again and i try to be more precisely.
1) download the zip-file and unzip it to a folder of your choice (own data folder or whatever)
2) open your worldeditor and your map, then press F12 to get into the ImportManager (You HAVE to use TFT for that feature)
3) import the 5 files by clicking the symbol with the green arrow on top-left side of the menue.
4) if you have imported the files rename them by double-click on them and click "use custom path" and delete in all files the 'war3imported/' so that there only stands "Fx.blp", "Sephiroth.blp", "sephiroth.mdx" etc...
5) save your map and restart editor and the go to unit-editor (F6) and choose the unit you want too change into sephiroth. double-click on the entry 'Art-model-file' in the right part of editor and choose in drop-down-menu the sephiroth.mdx
Now you are done and you can place the unit as usual in editor.
For the other files repeat steps 1,2,3 and 5 above and just write the different parts in the import-manager i will give you in following.
the portrait-model:
4) if you have imported the files rename them by double-click on them and click "use custom path" and delete in all files the 'war3imported/' so that there only stands "cloud.blp", "spada.blp", "cloud_portrait.mdx" etc...
---hm.. but im sorry i dont know how to use portraits in game... with that you have to ask another one. ---
the barret-model:
4) if you have imported the files rename them by double-click on them and click "use custom path" enter following pathes for the files; change: >war3imported\barret.mdx into barret.mdx >war3imported\grunt.blp into units\orc\grunt\grunt.blp >war3imported\mountaingiant.blp into textures\mountaingiant.blp
hm... ye i think so. i guess you mean "floating text"-functions. i think there is no need to explain for example the fnctn "create a floating text over point", or? just scroll the actions and you will see the section floating text. thats what you need.
Conditions: Unit Comparison: (Dying Unit) equal to (Special Unit)
Actions: Player Group: Pick every player in (All allies of (Owner of (Killing Unit))) and do Game: Victory to (Picked Player) (Show/Hide, dialogs, Show/Hide scores)