Warcraft III resources & community, 2003–2006 · archived

Detail Texture Layers

14 posts
#1

Detail Texture Layers

Is there some way to overlap 2 objects, and have the second apply a texture to the other? What I have is a boring flat texture of a path. Now I want to add detail using a tilied black and white texture of sand grains. This way, when the two are merged, the dull flat sand now looks like grain.

I would do this in Photoshop, however, as in my previous thread on material tiles, I cannot. 1 pixel on the path model is about 1 foot in relative space to the game. As such a tiled texture of the grain would allow that one pixel to look far more detailed.

If this is hard to understand I can draw a simple diagram.
#2
ever played halo? they do the same thing.

unfortunately, wc3 doesnt support multiple textures to my knowledge, as i believe you know.

duplicating it might work, or it may just produce a lattice of intersections based on the viewpoint and leave you with crap.
#3
This is for my Halo mod's terrain, hah. Go figure 8) .

Hmm, could you be a little more detailed please? I dont know exactly how to set the Black-White grain texture etc.
#4
Draw that diagram :)

You can have multiplayer layers, and animated textures.

Explain what you need, and I'll see how best to manipulate what you can do.
#5
Alright here;

Heres how the layers need to be applied. I have the ground model with grass and a path on it, and I need to layer a large amount of tiles of detailed sand over it.

http://img252.imageshack.us/img252/6563/layers2tm.jpg

I only want the sand to be applied in the white locations on this alpha map of the entire terrain however.

http://img148.imageshack.us/img148/1598/alphamap6im.jpg

Heres the tile texture I wish to use.

http://img148.imageshack.us/img148/6270/detailedsand9su.jpg
#6
Are you using 3d Studio Max 5?
#7
Yep.
#8
Ok, so here the way to do this: Make a multiple textures (as if you want to add team color); it should be composite (instead of setting it warcraft III). Then you'll see a base material and others.
Put the base texture. And in the others you put the "overtextures", the textures you want to apply on the base (don't forget to set these other textures to have Alpha). Don't forget to set the material to Warcraft III...

If you don't understand, tell me.
#9
Yes yes, of course you would want to use Composite. However as I have said I need the detailed texture to be a tiled texture (100 total tiles) and the other a non-tiled texture (1 tile covering the entire object) and it is impossible to do that with the 'Tile' option from the Material Editor (It will make the texture tile, but you can not choose the ammount of tiles per section).
#10
Bump.

Please don't bump. he will see it later. -DDNGW
#11
Custom tiles are your friends.
#12
Please elaborate.
#13
If that feature is not supported, then your only option is to use custom tiles.
#14
I do not understand what you mean with 'Custom Tiles.' Can you please explain?