Warcraft III resources & community, 2003–2006 · archived

Problem: Attachment into 3dsmax

7 posts
#1

Problem: Attachment into 3dsmax

Here's the prob: In 3dsmax 5, when i create a box that will be attachment bone, all is right. but when i set it to be Attachment in the user property editor, 3dsmax crashes. Does anybody have a clue of where it comes from?
#2
well hav u tried to import the attachement object form the grunt.mdx or pandaren.mdx that came as example with art tools?? thats what I do
#3
Do you want it to be a bone or an attachment point?
#4
I want it to be attachment. and yeah i already imported the attach point from the grunt.max model, but (i only tested it once) it seems to crash the WE (the model was made for claudstrofe and he told me that the model have crased the WE). but i'll try on my own to check. thanks for help btw
#5
why importing ? :roll:
Send your .max if you want to we look to it.
#6
Import? Lolz

Make a cubs, use the User Property Editor to set it as an attachment point. Link to whatever bones you need. Then name it 'name Ref' - with the name part being origion, head, overhead, hand right, hand left, chect, etc.
#7
Import? Lolz

Make a cubs, use the User Property Editor to set it as an attachment point. Link to whatever bones you need. Then name it 'name Ref' - with the name part being origion, head, overhead, hand right, hand left, chect, etc.


That's what i did, but when i set it to attach point, 3dsmax crashes.