Warcraft III resources & community, 2003–2006 · archived

[MDL] Bones assignment

9 posts
#1

[MDL] Bones assignment

Hi... I have question, help would be greatly appreciated. In which parts of the MDL is the geoset to bone assignment? I know it is related to VertexGroups, but nothing more :D
#2
Matrix (Matrices)
#3
But how do they work? I suspected Matrices too :)
#4
Each VertexGroup has a line in the Matrices section. Each Matrix has an ObjectId. Simple as that. ObjectId must be a BONE, though, or else half your geometry will decide it wants to exist beyond the bounds of the universe.
#5
So that for example:

Matrices { 11, 12, 24, 25 },


means that vertices from groups 11,12,24,25 are used by one of the bones?
#6
Those 4 numbers are object IDs for bones.
#7
Ok i'll try that ^_^ Horny maybe you know how rotations work (intans, beziers...)?
#8
A pity Samods decided to die a few months ago, otherwise I'd have a VERY nice picture illustration "What happans when bones go wrong"

To be exact, a High Elven model based off the Demonhunter, but looking more like an octopus stretched in every which direction
#9
I just received a PM from Magos. He told me that InTan and OutTan are just as I suspected before 2 control points of curve. I'll try it out today after return from school.