Well, as most of you probably know I am making this conversion mod, adding a fifth. Well, for a future plan I am thinking at the implementation. Even though I could use Creep Rebellion system, I was wondering if it isn't possible to add it ingame (I mean when you start the map to select the race in the menu, and not after the map starts)? Is it hard coding (cracking the code of the game) or is it just MPQ editing? If you know the answer to this post here.
I'm not sure, but MPQ editing sucks, as it affect other maps, causing B.Net desyncs and such.
And if it can't be done with MPQ editing, you would have to reverse engineer stuff of the game and create a new based on it, which is illegal.
Creep rebellion method, please.
Horn
#3
You can make an MPQ file for your mod, and use an executable that switches your MPQ with the patch MPQ when you load your mod for playing or WE (and obviously switch back after).