I know how to shorten the filesize a lot with skins. Just lower the size to 128 or 256. My question is if it is possible to shorten the filesize on models. For example the physical size of a model can be enlarged in world edit, but the majority of the models that are initially small are small in filesize, but the bigger models like arthas and the mountain giant are bigger in filesize. Anyway, can a model be shrunk without creating much problems to make it smaller in file size?
The major size comes from animations. Cut off as many non-essential animations as possible, and if you can, use linear interpolation rather than bezier or hermite. The quality of animations are reduced a little, but an animator with enough knowledge can get around it.
Ok I changed the animations to linear but... hehe the models anims now look like a cartoon character. It made him look like a piece of paper that walks and fights... So are there any other alternatives? I took off the Stand_Victory Animation, but the filesave barely went down abot 10kb at most. So yeah... I need help please.
Try to remove the longer animations; use the preview window in the World Editor to find out animation lengths. The longest ones have the most keyframes; and the keyframes are what takes up all the space.
why would you want to reduce the quality of a model?? deleting animations and so forth?? that sounds crazy to me... you have to understand that new and extra models take up alot of space in maps and arent really meant for battlenet, there meant for campaigns and personal entertainment. You wont see a map on bnet with a bunch of good models in it since the max file size is limited to 4 meg.
Quality reduction is a sad fact of life. I had a 56k modem; I know what it's like to have to slice as much off as you possibly can just so you can *upload* it in the first place.
It's about balance. You can't skimp *too* much on the quality.
Im making a map for BNET or single player and im trying to keep my qouta down to 2 mbs with many skins and icons from this site. Heres what I got so far: -30 icons(with the disabled) -exactly 28 unit skins -2 models with some misc skins attached to it -and a 192 by 192 map which will have many doodads and units to cover it up.
Ok now I made each skin have a filesize of 26kb to 56kb. They still look excellent in-game even though I lowered the filesize to 128 pixels. Now those 2 models are a problem because one of the models is about 315kb (Its Misarecord's Deimos model). This model is almost essential for one of the characters, but it is almost tempting to delete it and put about 5 more skins in the place of it. Now if I could just reduce it about 100kb, then I should meet my quota.
Anyway, my question is would it be possible to delete the animation entries of the .mdl version in Notepad? If not, could I do it in the "War3 Model Editor" from the tools section?
Yes, you could, but it would take you hours. You see, some people think that by deleting the entry in the Sequences area, then the animation goes poof and disappears. No. You'd need to cycle through every bone, and remove the keyframes in the animation interval... Hence why Oinkerwinkle produced his own Animation Remover, one must assume. It's quick and effective at seriously reducing file sizes.
Ok I found Oinkerwinkle's site, but I cant find his animation remover tool. I have the animation transfer tool, but it only adds animations to a model. So can you please give me a link where I can find this tool? Hey thx so far for the help. I really appreciate it.
Animation Remover, for whatever reason, never got added to his site. I picked it up a long time ago at wc3campaigns, but since so many people have asked me for it (because I mention it quite a bit), I've put it on my webspace for ease of access: http://www.sitesled.com/members/rdz/AnimRemove.zip Very useful.