Warcraft III resources & community, 2003–2006 · archived

Going over "Pathing Blocker - Both"

3 posts
#1

Going over "Pathing Blocker - Both"

I have lots of these blockers in my map, but I need some units to be able to go over them.

I tried to turn off collisions for them and to set their collision size to 0 , but they still used a way aroun. Yes, they were able to go over the blockers, but only when there was no other possibility how to get there. I also tried to make them buildings withot ground texture and pathing map. They still were able to move and it appeared the problem is solved, but when there was another building in the game, they lost their ability to go over blockers absolutely :evil: Thanks for help.
#2
For a unit to completely ignore a doodad, its pathing map has to be set to "none"....or at least to a map that doesnt have pathing. But then that defeats the purpose of the blocker. Even if the unit can move over it, it will still recognize it as an obstacle.
-VGsatomi
#3
I found this solution:

Movement type of ALL flying units set on "Hover", but target type is still "Air", so they still act as flying units. All "both" pathing blockers were replaced with "Ground" ones and the units which have to move over blockers are now ordinary flying units.

So stoopid and I spent so much time with it :twisted: