#31
OK ENOUGH OF THIS DEAR GOD!!!
OK LISTEN HERETHERE IS A WAY TO DO THIS,
In the Events under Units: There is a event that says
(Unit: A Unit Takes Damage)
That activates when the prjectile ACTUALY hits it. Not when its fired.....was that so hard? dear god ><
(If someone else has said this then im sorry for repeating it but i was 2 lazy to read all of them...)