Warcraft III resources & community, 2003–2006 · archived

Bit of a problem

3 posts
#1

Bit of a problem

Alright this is frustating the crap out of me. This might have something to do with the skin, but I seriously doubt it. The model is a doom guard, and hes got a Sargeras skin. Anyway, theres like a 50% chance he will swing his sword to attack, or he will do a war stomp animation to attack. He'll satmp his foot down, and his arm with the sword goes up, you know the war stomp thing for a doomguard. It just looks really stupid. I have been trying to fix it for awhile. I remade the unit, made a whole new map, I thought it might have to with his agility, so I set to 1, he still attacks ridicously fast for some reason, but the freakin' animation stays.
#2
That's probably because you gave it a critical strike or bash ability.
#3
... HOW could you put a Sargy skin on a Doomguard?

They look NOTHING alike. The only simularities are that they have horns

Sargy is shaped like a human. He has horns. He has a flaming beard. He has half of an immensely powerful sword or something
http://img.photobucket.com/albums/v314/Mecheon/Sargeras.png

That's Sargy

A Doomguard has wings. A Doomguard has a tail. A Doomguard has a fish-like face

Sargy looks nothing like a Doomguard