#1
Channel Animations
How exactly do you set the animations of the channel spell? I need my villager to perform the stand work animation for 3 seconds. At the moment he just stands there for 3 seconds.Tx
Custom script: call SetUnitAnimationByIndex(udg_Farmer,5)Unit - A unit Uses an item. The spell that the item uses is based on channel, and the follow through time is 3 seconds. This means that the even is only triggered at the end of the 3 seconds. Plus, the whole reason I based the spell on channel was to make the unit paused for that space of time so you couldnt re-order them. How do you trigger the animations at the right time? Should I just make it entirely trigger based using the pause trigger too, and having the item as just a blank item which triggers it? I only want this to be triggered at certain places: Environment - Change terrain type at (Position of (Triggering unit)) to Village - Crops using variation -1 in an area 1 and shape Circle Will this work? Is there a better way, or is this it?