This is a knockback spell. I would give a search in spells section. Anyway, the idea is pretty simple.
You have a repetitive trigger (initially off) which moves the unit (auxiliary trigger). It has repetitive event with no conditions and it moves the unit from the center little by little. I'll give you a hint: Polar Offset.
Control trigger starts the timer, waits a couple of seconds (how much time does it take for the unit to be driven out completely from the area) and then you disable the auxiliary trigger.
Please speak in english. It is an english forum so everyone should understand what we speak. Mersi!
As for the spell, Polar Offset is an auxiliary function to replace a point (Move Unit, and replace the Point with Polar Offset). Did you study trigonometry at class? If you did, Polar Offset refers to a point on the trigonometric circle (center being the central point of the circle, radius the radius of the circle and angle the position on the circle). You practically just increase the distance, and leave the same angle and center.
Pushback Ward Events Time - Every 0.01 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units of type Pushback ward) and do (Actions) Loop - Actions Unit Group - Pick every unit in (Units within (125.00 + (75.00 x (Real((Level of Pushback Ward for (Random unit from (Units of type Nightmare))))))) of (Position of (Picked unit)) matching ((Owner of (Matching unit)) Not equal to (Random player from (All allies of (Owner of (Random unit fr and do (Actions) Loop - Actions Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 25.00 towards 0.00 degrees)
this is the best i could come up with,the only problem is that wherever the unit is the ward pushes him twoards east (last 5 words) this is what i couldnt find in what to change
Horn
#10
Consider he said Romania. Consider Daelin is in Romania. Consider Mersi != Merci.