Events: Unit acuires an item Conditions: Item = *a bow* Actions: If: unittype - hero manipulating item = *an archer class hero* then: Do Nothing Else: drop item for *hero*
PS: at the *an archer class hero* use a condition for every archer type hero in ur game
Events: Unit acuires an item Conditions: Item = *a bow* Actions: If: unittype - hero manipulating item = *an archer class hero* then: Do Nothing Else: drop item for *hero*
PS: at the *an archer class hero* use a condition for every archer type hero in ur game
PSII: U can also make fake errors with the JASS system called *sim error* (or use WEU's advanced functions)