I'm making a spell, that's suposed to cast Inferno on every unit within 800 of the caster. The issue is that the spell creates about 20 Infernals instead of just one for each unit. I've tried several things to fix this, and I can't figure it out.
Here's my triggering:
Inferno Storm Events: Unit - A unit finishes casting an ability Conditions: (Ability Being cast) Equal to Inferno Storm (Level of Inferno Storm for (Casting unit)) Equal to 1 Events: Pick every unit in (Units within 800.00 of (Position of (Triggering unit)) matching ((Owner of (Picked Unit)) Not equal to (Owner of (Triggering unit))) and do (Actions) Loop - Actions Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing Default building facing degrees Add a 1.5 second Generic expiration timer to (Last created unit) Add Inferno to (Last created unit) Order (Last created unit) to Undead Dreadlord - Inferno (Position of (Picked unit))
I was hoping sombody could possibly shed some light on this problem
i dont know if that will solve your problem but try following:
-in event take "starts casting an ability" fnct -replace "triggering unit" with "casting unit" -delete the expiration timer and remove the unit at end of trigger
beside that you could make the points a variable - this will avoid leakings. or try giving the dummy in object editor the ability so you dont have to add it via trigger....
Events: Unit - A unit starts casting an ability Conditions: (Ability Being cast) Equal to Inferno Storm (Level of Inferno Storm for (Casting unit)) Equal to 1 Actions: Pick every unit in (Units within 800.00 of (Position of (Casting unit)) matching ((Owner of (Picked Unit)) Not equal to (Owner of (Casting unit))) and do (Actions) Loop - Actions set PosTarget to position of (picked unit) Create 1 Dummy for (Owner of (Casting unit)) at (PosTarget) facing Default building facing degrees Add Inferno to (Last created unit) Order (Last created unit) to Undead Dreadlord - Inferno (PosTarget)) Remove (last created unit) from the game