16 posts Get off my back! I am working on it! joined
#3
I think he means the amount of units you can select at one time. And if that is what you mean, it is 12.
Waldbaer
#4
No, Mini-Me did understand me rightly. I know that you can only select 12 units at one time - that's not difficult to see. OK, if it's so high, I have another problem... damn it.
Huge amount units lag online games easily, hard to micro, people eventually can crash.
Village Builder is example why you need to limit unit amount. Village builder lack that limit and I build 100 buildings continuously units.
Waldbaer
#6
Yes, I know that you should always keep the unit amount as low as possible to prevent lag - Guys, come down, I'm not a total beginner. Look at Sauron's Revenge - it's not a map you can do within two weeks as your first map, I hope!
I think that the Unit Group bariable hasn't a limit, I have in my map unit groups with more than 100 units and works perfectly. If this variable has a limit, this limit is giant, more than 1000 units I think!
Waldbaer
#8
ThanatosI think that the Unit Group bariable hasn't a limit, I have in my map unit groups with more than 100 units and works perfectly. If this variable has a limit, this limit is giant, more than 1000 units I think!
That's just what Mini Me said! So nothing to care about. With your map it does work. So why not with mine? Always these mysterious bugs... But nevertheless thanks for answering!
You could submit the trigger that isnt working and we could figure it out together.
Waldbaer
#10
The problem is that it isn't one single trigger, there are some of them working together, and maybe they just do what I'm saying to them. I'll work a little on it and maybe I'll restructure the thing... I'll post it if I don't get it at all, but for now, I'll check it again alone. Thanks for the offer anyways!