Hello people! Does somebody know how to remove the saves and timeouts limit in LAN IPX games in WC3 FT ? Is that limit hidden in some script file in MPQ? I looked for it there, but din't found it.
I meant the limit of saves. When you're plaing a custom map in LAN mode, you're only able to save or load the game once per each human player. And can make only 3 timeouts (pauses). There must be a value in a text file in a MPQ, that defines the save limit, but I can't find it.
When you save in a LAN game, are the original players actually able to rejoin and continue playing from where you left off? Because that's pretty cool if that's the case.
When you save in a LAN game, are the original players actually able to rejoin and continue playing from where you left off? Because that's pretty cool if that's the case.
It's just like you say , but you can save 1 time per game and pause the game only 3 times.After that you have to live the game and load again to have another save, and this takes a lot of time .