I'm new to spellmaking and need help with the two following spells:
1. For each unit the hero kills he recives a permenent +2 damage with a cap at 10/20/30. And change the description of the spell so you can see how much of your bonus damage that comes from this skill(the part I'm having problem with). ex: if you have killed two units it will say "bonus damgage 4" or something.
2. A "special" arrow like Searing Arrows that adds a bonus damage equal to X% of the target's current life and not a permanent damage bonus (should be auto cast on it too ).
If someone could help me make them or maybe just give me a hint it would be greatly appreciated.
1. To make this one your gonna need to use a trigger and 2 spell( one dummy) lets called the spell, BONUS For the dummy spell, create on using the endurance aura For the BONUS spell , create is off (item damage bonus)
Now set the BONUS spell to have 15 level and set each level for the bonus damage. eg level 1 damage bonus= 1 unit killed.(+2 damage) level 2 damage bonus= 2 unit ..... (+4 damage) Also make the ability an hero ability instead of an item
After you done this it's time for the trigger
Event A unit is killed Condition Unit type of killing unit = BONUS Action if level of(dummy) = 1 Give new ability( the spell one
If level of (BONUS)*2 < level of (dummy)*10 Set level of (BONUS) = level of current BONUS level +1
Here what happened when you manage to get everything together. When your heros attacks and killed a unit (A unit dies) he get +2 damage ( the BONUS spell is given to that hero if the dummy unit was chosen). After killing the first he kills another unit (another +2, the BONUS spell levels up and you get plus 4) etc.
ok now for 2 This one just uses a dummy and a trigger For dummy, create it off an autocast one like searing arrow.
Trigger Event A unit cast an ability Condition The ability = The dummy spell Action Targeted unit life = Curent life - Currrent hero percent life
But these are the thinking behind these spell. good luck. k i edited to try and explain it more
Thanks for the help, but I realy don't get how to do the first one anyway . But I'm going to try and make it with your directions tomorrow and see if it works.
But the second sounds good, tryed it without a dummy but it didn't work as planed. Mabye a dummy will do the trick!
Thank you so much PenKnight!! It works realy good now
Another question: This means that the only way to "change" the descriptions on skills is to make a new one with another description and then replace the old skill with it?
errr the dummy spell contains the information about the spell. The dummy spell will have 3 levels and you can write the tooltips in there. The Bonus spell gives the hero the damage but arrcording to the caps of 10/20/30 depending on the dummy spell level.
This line here If level of (BONUS)*2 < level of (dummy)*10 Set level of (BONUS) = level of current (BONUS) +1