Ok, what i need help w/ is say a melee unit picks up a bow(item), how do i make his attack range change? Is there a way to so the upgrade "Improved Bows" an item ability? or atleast have the effects?
Event - Whenever a unit acquires an item
Condition - Item being manipulated is equal to BOW
Action
- Set current research level of BOW RANGE to 1 for player (owner of hero manipulating item)
And then for if it drops
Event - Whenever a unit drops an item
Condition - Item being manipulated is equal to BOW
Action
- Set current research level of BOW RANGE to 0 for player (owner of hero manipulating item)
And ofc give al units effected by the bow the upgrade.[/code]
Ok, i did everything u said but the drop trigger isnt working...like say u use the sword ul have the sword range, then u drop that and then u pick up a bow ul have the bow's range (all ok there) But then after u do all that say u drop the bow and pick up the sword again ul stil have the bow's range