1) if i move a unit i to a region and starts a trigger ... lets say.. it makes another trigger work and it creats units after some time... here is the problem now... when i move the unit off the region it still makes units after time.. :/ i tried when "leaveing region trigger" but didnt work.. :S
2) this is about mass moving units... here is what it should do... when i move 1 unit in to a region. then all my units on the map have to attack (lets say) player2
these are the only things what i cant get to work.. after this i can release my map
Events: Every ... seconds of the game Conditions: ------- Actions: If: 'Rect' (at the unit u want 2 be spawned) contians a unit owned by player 1 Then: Create 1 'spawn unit' for player 1 at 'Rect' (Spawn point) then more if, then , elses for every player
2) Action: Pick every unit in playable map area owned by player ... and do action: order picked unit to attack-move to 'rect' (at the other player)
If the 'select unit' is in the rect at the unit u want to be spawned (for example: ur 'select unit' stands on a rect positioned at the footman), then u must spawn a footman at a region u want. I dunno how to explain esier
You can create 2 triggers... one runs spawn trigger other turn off it... 1trigger works if unit enters the region (you made this already) 2trigger works if unit leave this region
i saw ur posts but it doesnt work... look here is what trigger i was tring befor i came here for help
Bandit Enters
Events
Unit - A unit enters Bandit <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Trigger - Turn on Bandit region <gen>) else do (Do nothing)
If ((Owner of (Leaving unit)) Equal to Player 1 (Red)) then do (Trigger - Turn off Bandit region <gen>) else do (Do nothing)
i tried every way... but i didnt work... it works when i move on.. but when i move off i doesnt :S
try and make a trigger like that and if u get it to work post it here
ahh and a new problem as well... its like my first problem.. but this time its with abilty.
Bandit Enters
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Bandit <gen> contains Unit 0546 <gen>) Equal to True
Then - Actions
Trigger - Run Bandit Region <gen> (checking conditions)
Else - Actions