can anyone explain to me how elevators work exactly? i found out that you can set them higher and lower with the action [set elevator height] , and that u need invisible platforms to let units walk on them but still my units cant get up....
i tryed to place those invisible platforms further away and closer to the elevator.. but if you place them further they cant get on the elevator as usual and too close makes invisible platforms "walkthrough walls" so they walk staright to wall on elevator and up the next high wall next to it. i also tryed to open elevator walls or something on all sides but the thing doesnt let me get units on them
if anyone could help me out? i would gladly upload my little map (32x32) and give a link to it if someone can make this elevator work properly.
p.s. if you can tell me how to extract TFT missions out of the game so you can view them... that would be okay too cuz then i can see how blizzard people did that thing with the elevators in mission 7a,7b en 7c in the undead campaign.
Off-Topic: Neither mpq-viewer nor ladik's mpq-editor can extract the blizzard maps. In mpq-viewer the files don't show up and in ladik's mpq-editor I get the message "Failed extracting...(error code: 5)"
i know but havent got a lot of them ( only scaryforest2 which only has 1 elevator )
offtopic: i now want to get a special effect on a unit (actually it is a ward from ability, but then a little bit enhanced) but for some wacky reason it wont work can anyone say why?
Ah, I see the problem. Won't be difficult. Simple mistake: Can't create a special-effect on a dead unit
Here the working trigger
extra effect Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to TNE (Stufe 1) Actions Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
btw, if a trigger isn't working, first add a game - text message action (e.g. "working"), so you can be sure that it's not the event's/condition's fault
offtopic: is it okay if i keep asking questions about my map in this topic? probably n00b questions and i dont want to spam the whole forum with topics
k little question i got one of my traps working now but it does way too much damage if someone walks through it when it is activated. instead of drawing 10% life of the unit it instantly kills the unit. any tips how to make it so that it draws life of that unit that it will die in 4-5 seconds?
triggers used:
trigger1: turn on/off event: every 6 seconds of game time. conditions:none actions: trigger- run damage<gen>(checking conditions)
wait 3.00 seconds
animation play the death animation for all doodads of type Trap Side Frost within region006<gen>
ATM I don't really get the trigger. Is it integrated in the last test-map you send me so I can look it up? If not, could you upload the map with that trigger and give me a quick-link (PM)?