I made a map and it laggs badly, well not really laggs but the units respond time is like 5 seconds. But the other units (NPC) move smoothly, so I have no idea why it laggs.
thats not true, i use plenty of period triggers that go at 0.05 seconds and mine run smooth -- i do handle them with caution and wipe memory carefully though
FlamingNo its not that cuz I tried it while all periodic triggers where off then the units still delayed with walking
do you mean AI units? because once you have too many units the AI can't properly path everything quickly and will move a few units a certain distance then handle another group of units etc, so units walk a bit, stop, walk, stop... u see this on tower defence maps that are made bad
afaik you can't fix this
unless you mean something else, its ambiguous what kinda problem ur having
if he mean AI units,then listen: Max AI units: 100 using pick every unit > attack target, this number will be lower by 10-15 % using guarding constants options (guarding area + time of moving back) will improve this number by 5-10%
__________________________________ P.S. at russian forum several men say that if make a lot of groups ,12 units in each group, than AI may work properly even with 150 units !