Warcraft III resources & community, 2003–2006 · archived

Why don't you make a in website model viewer?

21 posts
#16
Your idea is excellent, I will explain:
- It will promote user lazyness: Users will no longer have to care about making good screenshots of their models, And people won't event have to do the super difficult process of importing a model.

- [b]It will take a bunchload of time and human resources to make:[b/] Cool, most programmers would preffer a real programming language like C++ or maybe some of the .net crap at most, but let's make one in php! Let's us parse the mdx and instead of just counting polies and getting stats let's generate a camera compatible version of the model! probably by generating a flash animation or something like that (great! you have to learn flash too!) HTML with javascript seem like the most unfriendly environment to make a working model viewer so they are out of the question.

Also this site doesn't even have a model upload script able to recognize if a texture file is present in game or not, but now we will require it to get already existant skins to use them with the model, seems really possible.

- It will increase the chances of bugs A more complex system will have more chances to fail, and probably disallow people from uploading their models.

- And the last reason that makes this suggestion the best suggestion ever: It will make the site slower! Yeah, let's waste processor speed and server memory in parsing model files and generating flash animations of them. Also let's make every model download bit take much more time to load than maybe the model itself just to make it show a viewer.


Note: I didn't really bother to read the previous posts, I don't have the time, so I might be repeating stuff here[/img]
#17
Hows this

YOU figure out how the eff to program it, and if its good enough we'll use it

Mmmkay?
#18
I cant decide if your being sarcastic or not vex.
#19
Draco... :roll:
#20
So will the in-web model viewer. Then you can see if this model is something what you want or not. And aniway I don't think that it will slow doen time if when you open the model, next to download link or somthing like that, you get just a LINK that leads you to model viewer. So I don't think a hyperlink will slow download time by that much.
#21
Here's what the program would have to do

1. Get a file and unzip it. This would download it to your computer by the way
2. On your harddrive, locate the WC3.mpq files. This could be bloody difficult depending on where you've put them and would probably require you to put where you've got them in a box. Yeah, you'd hate for them to become misplaced or something
3. Do a complete render of the file. Based on what you're saying, you're expecting a complete render of the equivilent of Magos' editor, which is basically the closest thing to Warcraft we have unless we import it. And there's about no way in hell we could just grab the Warcraft rendering engine, nope, we'd need to make it from near scratch
4. After you've finished screwing around with it, it would need to delete the file from your hard drive

Its basically impossible as far as I can tell. But if you can make it, then by all means, please do