#16
oh, btw ghost, if you're looking at my map you'll probably have to go into it and enable some debug cheats in the Debug header, they're set to only work if the player is methen you can type "g" i think to spawn a buncha guns around you to try
i think "t" spawns a truck in the area when you first get to the city, its drivable by the first person who gets in using the arrow keys
oh, and you can pile 2 guns of the same type ontop of each other in the inventory to create akimbo guns (dual wielding)
oh, and shotguns and the rocket launcher have knockback effects
oh, and i believe theres armor settings to resist bullets but not explosions, and vice versa
oh, and accuracy is controlled the surpressed fire theory, the longer you fire continuously, the worse your aim gets -- although its manually adjustable, such as rifles have excellent first shot and get bad very fast, while smgs aren't that accurate but don't get much worse when fired continuously
oh, and projectiles have the following attributes i believe
homing -- max arc and scan range can be set, projectile attempts to turn towards a target but may fail if its arc speed is too slow
piercing -- passes through targets
wave -- will wave back and forth using a sin pattern
falls -- affected by gravity, detonates on impacting ground, fall speed can be set
explodes -- causes radial damage when the projectile detonates
detonates -- explodes or not when it reaches max range
and others i guess i forget
the bad thing is having too many projectiles on the screen causes lag, which is why i'd suggest using more hitscan or laser based, which i didn't include in that map
oh, and sight isn't my latest version of the system, you can't see over trees if they're below you in it