Warcraft III resources & community, 2003–2006 · archived

My newest project

22 posts
#16
oh, btw ghost, if you're looking at my map you'll probably have to go into it and enable some debug cheats in the Debug header, they're set to only work if the player is me

then you can type "g" i think to spawn a buncha guns around you to try

i think "t" spawns a truck in the area when you first get to the city, its drivable by the first person who gets in using the arrow keys

oh, and you can pile 2 guns of the same type ontop of each other in the inventory to create akimbo guns (dual wielding)

oh, and shotguns and the rocket launcher have knockback effects

oh, and i believe theres armor settings to resist bullets but not explosions, and vice versa

oh, and accuracy is controlled the surpressed fire theory, the longer you fire continuously, the worse your aim gets -- although its manually adjustable, such as rifles have excellent first shot and get bad very fast, while smgs aren't that accurate but don't get much worse when fired continuously

oh, and projectiles have the following attributes i believe
homing -- max arc and scan range can be set, projectile attempts to turn towards a target but may fail if its arc speed is too slow
piercing -- passes through targets
wave -- will wave back and forth using a sin pattern
falls -- affected by gravity, detonates on impacting ground, fall speed can be set
explodes -- causes radial damage when the projectile detonates
detonates -- explodes or not when it reaches max range
and others i guess i forget

the bad thing is having too many projectiles on the screen causes lag, which is why i'd suggest using more hitscan or laser based, which i didn't include in that map

oh, and sight isn't my latest version of the system, you can't see over trees if they're below you in it
#18
well, the thing is arrow keys are incredibly laggy in multiplayer, and like, i dunno how you plan to shoot in all directions..

but yes i agree, my thing is overly complex, i just kept hacking in more and more features without thinking ahead
#19
i think movment will be normal, you know right click to move there and there, simple :P

and for
i dunno how you plan to shoot in all directions..
smillar to your :P i think by creating dummy unit and damaging all in front of player or something :)
#20
Just make the shooting a spell and when the unit fires create a unit and make it go in the direction of the unit casting bla bla bla. Then give the unit locust for unclickability and immolation for the damage ;)
#21
ragingspeedhornJust make the shooting a spell and when the unit fires create a unit and make it go in the direction of the unit casting bla bla bla. Then give the unit locust for unclickability and immolation for the damage ;)


immolation is so terrible though, it lets bullets go straight through things, and also hurt units that it skims by
#22
yeah immolation sux :P