ok 1.how do i make a gate open and close when a lever is hit?
2. how do i make a bridge get destroyed and resurected when a lever is hit?
3. how do i make a quest in the quest menu and make it show up when the game starts? (for displaying info about the map.)
I know they are all triggers but i cant figgure out to do them...
13lack.1)ragon
#2
Ok for for open and closing do Event: Destructible Dies ( _ = pick the destructible, ie the lever.) Condition: None Action: Destructible, Open/close/deastroy gate.
ok thats done
Unfortunetly dont know about bridge sry
for quests go to
event: map initialization condition: none action: Quest, create quest(inside this type in the message you wish it to display and the icon next to it) Hope this helps
13lack.1)ragon
#3
Ok for for open and closing do Event: Destructible Dies ( _ = pick the destructible, ie the lever.) Condition: None Action: Destructible, Open/close/deastroy gate.
ok thats done
Unfortunetly dont know about bridge sry
for quests go to
event: map initialization condition: none action: Quest, create quest(inside this type in the message you wish it to display and the icon next to it) Hope this helps
13lack.1)ragon
#4
humm w/e made me post twice hummm... wasnt done purposely....
Actions: destructable - open (the gate) destructable - resurect (lever) destructable - close (gate)
the gate just stays close.. i want the gate to open permently until the lever is hit then the gate would close, i think u might need 2 triggers or something but im not sure. when the lever is hit i want it to stay alive so resurect.