Warcraft III resources & community, 2003–2006 · archived

Private server Q (please reply)

19 posts
#16
Posted: Tue Feb 14, 2006 10:10 am Post subject:

Doesn't happan on my end. Only thing which used to happan were glorius Crossroads raids... Ah, how I miss those days...

Thank you very MUCH DK system

Anywho, what I reckon should be done is Blizzard allow private servers but you need an active WoW account to play on them. That way they get money, people can avoid the queues, and people can make their own custom pwnage WoW worlds


lol, mecheon

why would Blizzard allowe to let people make their own private servers?? believe me, people will get very borred after a couple of days by owning the whole world and checking all the nice shit

btw, private servers are runned on people's PC's, witch means they can only have like 40 to max. 200 people on a server, witch is extremely low if you compare it to an official server...

thanks,
Nazghul_Master

;) :)
#17
btw, private servers are runned on people's PC's, witch means they can only have like 40 to max. 200 people on a server, witch is extremely low if you compare it to an official server...


I think thats kind of the idea....get on private servers to AVOID the crowds (not just the montly charges).
-VGsatomi
#18
Anyone ever heard of a game called Neverwinter Nights?

That game had an interesting user-made feature. It had some of its "modules" (The equivilent of a Warcraft 3 map or campaign) kept on servers kept up pretty much 24/7 and ran them like a free MMORPG

That's where my idea of a modable WoW with player-run "modules" comes from
#19
SWEETNESS, I'm going to have an army of gnomes attack Orgrimmar, lol