Well i wanted to make a jump spells where my hero wasn't made invulnerable, but instead, was considered an air unit while jumping. Is there a way for me to achieve this? Also, this is going to be for another hero so i kinda want ability cooldowns to be unaffected. anyone know how i can achieve this?
Replacing is not the solution... But by ordering the unit to cast a dummy metamorphosis you could solve your problem. However, you need to disable the control of the unit somehow. This could get really messy if you do not code it correctly!