Warcraft III resources & community, 2003–2006 · archived

How do i make it so creeps wont run?

10 posts
#1

How do i make it so creeps wont run?

Ok heres my problem. Im making a map where i have units owened by neutral hostile attack enemies. I set the Creep Guard Distance, Creep Guard Return Distance and Creep Guard Return Time to their max, but the creeps still run back to their point of origin whenever their health gets too low. This is a pain in the butt and i cant have the creeps doing this. How do i make it so they won't run away whenever their health gets low? Thanks :D
#2
Somewhere in the object editor u have: 'Can flee' or sumthing. set that to false.
U can reset al the other things u changed
#3
didnt work
#4
/bump
PLEASE! :(
i really need this :cry:
help :!: :!: :!: :!: :(
#5
I had this problem with my map. Basically, if the neutral computer controlled units are attacked by buildings, they are programed to run away (blizzard did this to prevent orcs from using burrows to creep hard creeps early on) My solution, make all your towers normal units.
#6
make my towers normal units? Um how do i do that?!
#7
My solution, make all your towers normal units.
I think he means make the creeps owned by a computer, not neutral hostile, which is more effective unless you want bounties.
#8
I think he means make the creeps owned by a computer, not neutral hostile, which is more effective unless you want bounties.


Trust me, he wouldnt be asking this question if he was dealing with creeps owned by a computer.

Anyways, to make a tower a normal unit, just go to your object editor, and unclick the checkbox that has "is structure" or some name like that.
#9
Thanks! ive been fighting with this problem for a while now and thanks to you i should be able to get everything working! ty :D
#10
No problem. Yea, like i said I had this problem before on my map, and i went nuts trying to find an answer.