Just to let people know if they haven't been reading the news, I now do SKIN TRANSFERS
Basically, its .mdl editing to the base skin of the model. It proves extremely useful to not interfere with skins of the same kind. For example, 2 villager skins in the same map.
First skin request apporved. For the second, I don't really understand what do you mean by " teamster " and only 1 skin a day for each user on weekdays
Sopho i got a problem with your inuyasha skin u sent me Athas2.blp it wont go on ArthaswithSword, and Textures\Arthas2.blp doesnt work even after restarting WE... Something is wrong...
Uh, Sopho, I opened extracted that file and only got like 6 files from it, 2 of which seem to be BladeMasters, and 1 of which seems to be named "LightSaberHilt". Also, they're all skins. Am I wrong or should they be models? What's going on here?
The correct path for the skin is Textures\Arthas.blp
Night Stryke ============
The small file size Blademaster skin should be the one for the weaponless Ninja model. The biger file size Blademaster skin is for the weaponless Blademaster.
The reason why they are skins is because they are for the models (alpha is for skinning) " LightSaberHilt " is for the weaponless Knight of Redemption (just see the path on the page for that model for " LightSaberHilt ")
DragonSamurai =============
Yours going fine. I made it look like a wingless dragon, will that be ok?
Im extremely confused why its not working... i put Textures\Arthas.blp as custom path in Import Manager, thats what im supposed to do right? Then reboot WE and there it is.. but it isnt