I'm not sure if this topic has been raised before, I've have tried searching for it in the forums, but don't really find any exact answer.
Some of the models made by Blizzard contains the "Stand Hit" animation, but how come the actual game does not use it. It is very obvious that the animation is supposed to be played automatically when the unit receives damage. I believe this adds alot to the gameplay especially for a Hero vs. Hero maps.
Second thing, for anyone who uses the animation in their maps, please share on the triggers that make use of the "stand hit" animation. Thnks
Exactly what units have "stand hit?" Ihave never seen any. Some of the WoW models have them, but those were leftover, unused anims that were supposed to be taken out. -VGsatomi
VGsatomiExactly what units have "stand hit?" Ihave never seen any. Some of the WoW models have them, but those were leftover, unused anims that were supposed to be taken out. -VGsatomi
These are some of units I've found with the "stand hit" animation- Hero Paladin Riderless Horse Jailor Kassan Hero Shadow Hunter Nightelf Archer Quillboar Eventhough the animations were never used, I would like to know if anyone had ever used them for their maps