#1
TD - Player Lives
Player Lives:In the most Tower Defense Maps players have lives or chances.
Usually when the lives or chances reach 0 the players loses the game.
Players loses lives when a creep enters the center where the creeps are supposed to be removed from the game.
Variable:
You have to create a variable to create the players lives.
http://img486.imageshack.us/img486/3985/playerlives13jb.png
You can change the amount of lives by editing the Initial Value.
In my TD I’ve set the Player lives to 50.
Set Player Lives:
Events
Unit - A unit enters Creep Remove
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Set Player_Lives = (Player_Lives - 1)
Game - Display to (All players) for 5.00 seconds the text: (WARNING - + ((String(Player_Lives)) + lives left!))
Trigger - Run Defeat (checking conditions)Then have another trigger like this:
Defeat:
Events
Player - Player 10 (Light Blue)'s Food used becomes Equal to 0.00
Conditions
Player_Lives Equal to 0
Actions
Player Group - Pick every player in (All players) and do (Game - Defeat (Picked player) with the message: You have failed!)