Warcraft III resources & community, 2003–2006 · archived

An easy trigger that wont work (cuz of event)

8 posts
#1

An easy trigger that wont work (cuz of event)

Dead Trees
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying destructible)) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 Treant for (Owner of Kalaya) at (Position of (Dying destructible)) facing (Position of Kalaya)
Unit - Order (Last created unit) to Attack-Move To (Position of Kalaya)

I dunno what other event I could use (I cant use 'destructible dies' cuz then u have to select which destructible dies)
#2
where did you describe who Kalaya is?

You might want to first make a trigger with the set Kalaya = (the unit you call Kalaya), then another action turning THIS trigger on (if previously not turned on).
#3
No its not cuz of that, cuz the special effect also wont work and that has nothing to do with the variable. Its something with the event, but i dunno why it doesnt work, cuz every destructible that can die, stands in the playable map area
#4
I think I see the problem! When you pick "Destructible within region dies" it says at the bottom of the window that only the first 64 destructibles within the region are monitored for death! This is likly your promblem because you more than likly you have more than 64 destructibles in your map. If this is not the issue than I have no idea whats wrong with your trigger and can only wish you some good luck :D
#5
Ahh.. thats the prblem ye. Who DOEsnt have more then 64 destructibles in his map? :?

how can i sovle this then??
#6
I have looked through the triggers and variables and can't seem to find anything that would work. Unless you turned all you trees into units and not destructibles then it would be pretty easy but I'm not even sure that can be done. Sry I could'nt help figure this out I'll try to think about it some more but at the moment I'm stumped :?
#7
You could probably turn them into units, unless you're harvesting from them...They still have the stand hit animation and stuff I think, when you change them to units.
#8
2 problems come with that solutoion:

1) I'll have to place all the new trees (the terraining is already done)

2) There r harvesting Wisps, this is even harder then normal harvesting unit cuz they r In the tree... :?