Does anyone know how to make a unit cost more every time you purchase it? I was searching through the editor and I was unable to find a trigger that would perform such a function. Perhaps I should use JASS? Thanks in advance
Okay, here's how I'd do it: You've got an interger variable for the additional price of the unit, and the building which sells them.
Event: Building sells a unit If: player gold < [aditional price] Then: Remove [Unit sold], display message to player(Buyer of unit): "Bugger off, don't you don't have enougth gold" Else: Take additional price gold away from buyer Set additional price=additional price + 100
That should work. Can't check now, if doesn't work, or you need help, just ask.