hi all i found out the camera problem i had before but i am starting to make a animation sequence involving slow motion & stuff like that. The problem is when i use the action set unit's movement or animation speed to something like 1% it doesn't work. Why and how can i make them liek frezze at a certain spot in battle so i have enough time to rotate the camera so and then make the person blink away from the attack when it unfreezes.
what do you meen Ramza by the run trigger? Anyway i made a seperate section for cinematics and the animations all in one trigger. And it's not map installation
k, that trigger u made shoul not be initially on and no event. at map initialization put a function: Trigger - Run 'that trigger' (doesnt matter which of the two if the trigger doesnt have conditions)
oh no not good. This sounds expert to me. I only know how to make triggers with events work. Plus i made a new map installation folder just called Installation. I'm not good at conditions as well so i guess making my campaign won't be as easy. I am lucky that it only starts with the cinemac. I know i spelled it wrong i forgot how to. Can you tell me how i can do it in a easy way?
that IS the easy way, there is no other way what do u mean with ''not good with conditions''? u dunno what they mean? if u have question about them ask em
The thing is i don't know the purpose and capabilities of both conditions and variables. I also don't know how to use them the proper way to make a trigger work.
oh and i tryed making a new trigger in the game folder as i called it in the animation cinematic and with no events and i just made the action
Animation- Change grunt 2019's animation speed to 1% of it's original speed
i used grunt as an example because i won't spoil the campaign but i have that one action in there and when i plan to make his attack slower i use the action turn on animation trigger. It's pretty hard to do.[/url]
U use conditions so the event will get 'smaller' like only player 1's units get the actions in a trigger
a variable saves sumthing. so if u for example create a unit with a trigger u set that as a variable cuz u need it to do actions later. u cant give actions to a unit that doesnt exzcist yet right
PS: U must not Turn the trigger on, but Run it, its beneath the 'turn on' function