Guyz, whoever likes to make mazes and all that crap heres sumthing for you. You tired of making death regions? Do u use Koga73's Die on quickwrite program. Well me, Pr0-Mazer found out a trigger to do all of that in 2 simple triggers. Its awsome here it is...
Event: Every 0.05 seconds
Conditions: (none)
Actions: If terrain type at position of (mazer) equal
to (death ground((base tile)) ) then do
Unit- Kill (mazer) else do nothing. END
EASY! And the action is all one trigger. Do it in If/Then/Else Trigger .
Well here is the full trigger the way I do it where it also clears all the lag issues that comes by this trigger by using some custom scripts.
terrain kill trigger
Events
Time - Every 0.12 seconds of game time
Conditions
Actions
Set tempGroup = (Units of type Savior of christmas?)
Unit Group - Pick every unit in tempGroup and do (Actions)
Loop - Actions
Set tempPoint = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Or - Any (Conditions) are true
Conditions
(Terrain type at tempPoint) Equal to Icecrown Glacier - Ice
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Custom script: call RemoveLocation(udg_tempPoint)
Custom script: call DestroyGroup(udg_tempGroup)
This is the way it is done in my "A Christmas Maze" map
Hum... it will help me a bit. But, why did you use the Custom Script - DestroyGroup? Why didn't you use the Unit Group - Clear? Is there any advantage?
Ye I know that map Vampire but the problem with your trigger of this subject is that it also leaks, I suggest you update the map and use the custom scripts