Events Time - Every 2.00 seconds of game time Conditions Actions Unit - Create 1 Tree Killer for (Owner of Kalaya) at (Position of Kalaya) facing (Position of (Triggering unit)) Unit - Order (Last created unit) to Attack (Random destructible in (Rect centered at (Position of Kalaya) with size (1000.00, 1000.00)) matching (((Destructible-type of (Matching destructible)) Equal to Ashenvale Tree Wall) or ((Destructible-type of (Matching destructible)) Equal to Ashenvale Canopy T Set TreeKillerAttackPoint = (Position of (Target destructible of issued order)) Advanced - Wait for event: A destructable dies in (Rect centered at (Position of Kalaya) with size (1001.00, 1001.00)). Check every 0.01 seconds. Special Effect - Create a special effect at TreeKillerAttackPoint using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl Unit - Create 1 Treant for (Owner of Kalaya) at TreeKillerAttackPoint facing (Position of Kalaya) Unit - Order (Last created unit) to Attack-Move To (Position of Kalaya)
Tree Killer = a dummy unit with a missle that kills trees Kalaya = the hero
My problem is that the treants spawn at the center of the map, but I did say what the variable should be. I dunno why it keeps spawning em in the center
Lol don't you know about Event Responces. Event responces are the things involved in a trigger's events. So when using Event Responce - Target Destructible of Issued Order, you mean the destructible targeted in the event of the trigger (used in A unit is issued an order targeting an object ), not the last issued order or anything else. Suggested bugfix: a variable Tree_Target(or something). Then :
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tree Killer for (Owner of Kalaya) at (Position of Kalaya) facing (Position of (Triggering unit))
set Tree_Target = Random destructible in (Rect centered at (Position of Kalaya) with size (1000.00, 1000.00)) matching (((Destructible-type of (Matching destructible)) Equal to Ashenvale Tree Wall) or ((Destructible-type of (Matching destructible)) Equal to Ashenvale Canopy Tree)
Unit - Order (Last created unit) to Attack Tree_Target
Set TreeKillerAttackPoint = Position of Tree_Target
Advanced - Wait for event: A destructable dies in (Rect centered at (Position of Kalaya) with size (1001.00, 1001.00)). Check every 0.01 seconds.
Special Effect - Create a special effect at TreeKillerAttackPoint using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 Treant for (Owner of Kalaya) at TreeKillerAttackPoint facing (Position of Kalaya)
Unit - Order (Last created unit) to Attack-Move To (Position of Kalaya)