Firstly, I'm gonna need help to make this amazing. If I someone could make doodads, it could have eviroments inside buildings. So that'd be helpful. Plus terrainers. If people could help me make terrain, I'd have a much bigger and varied map, so more interesting. People who know about JASS/ Triggers, to remove the lags and give helpful hints.
Oh, but mostly, people with good ideas. Like a story, that'd really help. But also ideas of new features, such as items, mini-games, those four unusedbutton slots...
So, if you wanna help, or have an idea for something I could add, just post here.
Oh yeah, I heard someone ask what's the point of making an FPS in WarcraftIII when the steam engine is available. So, I plan to have a lot more unit commanding, turning you, at certain points in the story, into a battlefield commander.
96 posts Belguim, Brussels, Jette, my street, my house, my PC joined
#2
I've been making a cmapaign: Ninja Combat II The story of a lonely girl ( couldn't find a better name) I'll send it to you later, when it gets better. Cuz now there's just a lil terrain and the movement triggers. And the custom gamescreen (campaign menu) doesn't work (yet) I made some artwork for the campaign with photoshop. It looks really cool.
I don't really know what i want to do... I think i'm gonna make it with a friend.
IggyZOh yeah, I heard someone ask what's the point of making an FPS in WarcraftIII when the steam engine is available. So, I plan to have a lot more unit commanding, turning you, at certain points in the story, into a battlefield commander.
well, granted you need some skill, i'm pretty sure you'd be able to do that in the new fps engines
uhm, as for minigames, definately need a duckhunt sequence for nostalgia sake
and one of the buttons could be a 'bullet time' type thing, i know its getting pretty common now but its still cool none-the-less