So the Milkshape importer is better? Because if I import an existing model in gmax, the animations are totally different and also the bones become smaller. And, of course, if I export that model without changes, the animations are diferent than model before importing. And there are also some other bugs. Do you experience this kind of bugs also Milkshape importer/exporter?
I use Oinkerwinkle's tools. But I would like to find somthing that allows for better animations. Or atleast help with one I already got. I cant afford 3dsmax and I cant animate well, scratch that, I cant animate period in gmax.
Milkshape is a old...old... modeling program. i use gmax and never had trouble with it even when making warcraft 3 models. plus you got alot more textur options and creating objects and optimizing never been easer with gmax.
bye the way how is that Operation Twighlight going anyways?
XlightscreenMilkshape is a old...old... modeling program.
However, it is still under active development. GMax is overcomplicated and is now gone, far as I know. Milkshape is much better for the new modeller to get a handle on the concepts and is, in my view, far more logical in its manipulation of models.
gmax is overcomplicated becuase people can't find tutorails for it and it is supported by a 3rd party site called turbosquid now. and they even now are adding to gmax. But then again there all about the same i gess i just like it becuase of the easy modfiers like optimize that you can use. But i have used milkshape it was one the first 3dmodeling tools i used i remeber the first model i made was a big ball with teeth for half-life.
Kuhneghetz
#15
I'm using Magos Wc3 Model Editor for modelling, though it doesn't let me do models in scratch. But it's okay, because with the functions you get there, you can create very good ideas for a modified model.