Then how will i get this to work?... I need to increase UNIT's health by 25 per LVL, the UNIT's level by 1 per LVL, and armor by 1 per 7LVL
WEU has those options and...
map-makergotta enable advanced trigger editor in the WEU enhancer
i couldnt find the advanced trigger editor in the WEU enhancer... only options i have are as follows
Create new map Edit map editor settings(i checked in here and did not see that option) disable WE limits Open WEU Open UMSWE Open MUMSWE with WEU patch start game with WEU patch create interface icon information Exit
So i need either a jass code for those options up there or an alternative solution... it would take a solid week straight 24/7 to change the units settings 1 by 1 so im not doing that(BTW i have 300 units that im dealing with here so im trying to use triggers to help me)
i myself only use WEU to create the map file for purposes of extra tiles in a map or w/e but i use good ol' WE for the actual map editing and to you Bervan click edit map open your map up and select the checkbox that said Enable Advanced Trigger Editor
Rahh! plz help more? everyone is getting off topic.
-=Emergenzy=-
Then how will i get this to work?... I need to increase UNIT's health by 25 per LVL, the UNIT's level by 1 per LVL, and armor by 1 per 7LVL
Edit the item Manual of Health to increase hp by 25. Then when your hero gain a level, give him the items.
I am NOT dealing with hero's.... I am dealing with regular units and a tower defense... the increasing levels are different creeps. Creeps have levels too... but im not so worried about that right now... this is what ive narrowed my triggers down to.... but they dont work.
Heres my triggers:
Waves Full
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Set LVL = (LVL + 1)
Set UNIT = Black Spider 1
Set EnemyCount = 20
Set EnemyCount_per_side = (EnemyCount / 2)
Trigger - Run Waves <gen> (checking conditions)
Wait Wave_seconds seconds
Set LVL = (LVL + 1)
Set Unit_Life = (Unit_Life + 25)
Set Unit_Armor = (Unit_Armor + 1)
Set UNIT = Crypt Fiend 2
Set EnemyCount = (EnemyCount + 2)
Set EnemyCount_per_side = (EnemyCount / 2)
Trigger - Run Waves <gen> (checking conditions)
Wait Wave_seconds seconds
Etc.Etc.Etc all the way to 100.
Waves
Events
Conditions
Actions
For each (Integer A) from 1 to EnemyCount_per_side, do (Actions)
Loop - Actions
Unit - Create 1 UNIT for Player 12 (Brown) at (Center of Red <gen>) facing 90.00 degrees
Advanced - For (Last created unit) Increase defense by Unit_Armor
Advanced - For (Last created unit) Increase life maximum by Unit_Life
Unit - Create 1 UNIT for Player 12 (Brown) at (Center of Blue <gen>) facing 90.00 degrees
Advanced - For (Last created unit) Increase defense by Unit_Armor
Advanced - For (Last created unit) Increase life maximum by Unit_Life
Set EnemyCount_per_side = (EnemyCount_per_side - 1)
Wait 0.05 seconds
So can someone help me spot out the problem because it does not set the life or armor values I put in with the advanced settings... so maybe someone can tell me a regular setting or how I can adjust the advanced settings or maybe JASS can save me and my map, I don't know, all I know is that I need help.
I don't know how these boards work, but on every civilized online forum that I visit (the few and far between) ie. not WoW, bumping ones thread is frowned upon.
InitAdvancedTriggers( ) Does not exist. WEU is garbage, abandon it. End of story.