spawn
Events
Player - Player 1 (Red) types a chat message containing spawn as A substring
Player - Player 2 (Blue) types a chat message containing spawn as A substring
Player - Player 3 (Teal) types a chat message containing spawn as A substring
Player - Player 4 (Purple) types a chat message containing spawn as A substring
Player - Player 5 (Yellow) types a chat message containing spawn as A substring
Player - Player 6 (Orange) types a chat message containing spawn as A substring
Conditions
Actions
Unit - Create (Integer((Substring((Entered chat string), 7, 8)))) (Unit-type((Substring((Entered chat string), 10, (Length of (Entered chat string)))))) for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
so if you type: spawn 01 footman it will spawn one footman for you at designed loaction (i used trigering player start loaction as an example)
spawning too many units at the same time may crash/lag game so choose a low ammount of units. it works, i tested it, you must type the unit's name exactly.