IS there such a thing as item groups? What im trying to do is when you pick up 2 small bundles of lumber it removes them and makes a normal bundle and when you get 2 normal bundles it gives you a large and 5 large is gigantic. Is there any way to do this other then make like 50 item variables cause i need to be able to do this for every single player individually and i have like 10.
here is a way that should work, even though i just wrote it out of my mind...
you require the variables
"tmp_boolean" as boolean "tmp_integer" as integer
But you may use other names if you want to - this is just a suggestions...
event: hero gets item condition: or( itemtype = lumber(small) itemtype = lumber(normal) itemtype = lumber(big) itemtype = lumber(giant) ) tmp_boolean = false actions: drop item beeing manipulated set tmp_integer = 0 for 1 to 6 as Integer A ( if ( itemtype caried by hero(manipulating hero) in slot (Integer A) == itemtype of (item beeing manipulated)) then ( set tmp_integer = tmp_integer + 1 ) )
//do this for each type of lumber you want, but place them into the "else" of the previous one if ( (itemtype = lumber(small)) and (tmp_integer >= 1) ) then ( //this line one time for each lumber(small) you want to use, but remember that there still is the item that the hero got remove random item of type (type of(item beeing manipulated)) remove item beeing manipulated ) else ( //in here the if from above for each type of lumber - edited acording to your wishes and the following code into the last else set tmp_boolean = true give (Uitem beeing manipulated) to (hero manipulating item) set tmp_boolean = false )