86 posts joined 2005-08-10
#1 2006-03-18
Changing Terrain Height Ok...basically i need to know is it possible to use triggers to lower terrain(example: say its at cliff level 2 i need to make it cliff level 1). if it is not possible to do this is there anyway you can simulate the effect of terrain dropping away into water
2,104 posts The West Staines Massive joined 2005-01-10
#2 2006-03-18
? :S... just use 'lower cliff'
but, since u r talking about the water thing, u probably want water without the edges right? just place water, then put cliffs on the water again (so it becomes the same as beofr eplacing water) and then use lower terrain on the spot where the water was supposed to be
297 posts Kopar joined 2005-01-18
#3 2006-03-18
It is not possible to modify the terrain during gameplay with triggers, if you did mean this.
1,574 posts Why do you want to know? joined 2005-01-07
#4 2006-03-18
Mechanical Man It is not possible to modify the terrain during gameplay with triggers, if you did mean this.The terrian height may be modified in-game using a JASS Script or using WEU.
This Script might work:
function Trig_Terrain_Test_Actions takes nothing returns nothing
call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00)
endfunction
//===========================================================================
function InitTrig_Terrain_Test takes nothing returns nothing
set gg_trg_Terrain_Test = CreateTrigger( )
call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions )
endfunction
Or simply use the Environment -
Create Terrain Deformation: Crater function of WEU.
86 posts joined 2005-08-10
#5 2006-03-19
no i meant like lower or raising cliffs...but thank you anyway
444 posts joined 2004-07-30
#6 2006-03-19
Rui Mechanical Man It is not possible to modify the terrain during gameplay with triggers, if you did mean this. The terrian height may be modified in-game using a JASS Script or using WEU. This Script might work: function Trig_Terrain_Test_Actions takes nothing returns nothing call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00) endfunction //=========================================================================== function InitTrig_Terrain_Test takes nothing returns nothing set gg_trg_Terrain_Test = CreateTrigger( ) call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions ) endfunction Or simply use the Environment - Create Terrain Deformation: Crater function of WEU.you know theres a gui version in regular waredit, you don't need weu for it