Warcraft III resources & community, 2003–2006 · archived

Helms Deep Help!

10 posts
#1

Helms Deep Help!

HI!
I need help with my helms deep server.
I don't know how to print on the loading screen.(I know,i'm a noob...)
And it's this ordinary problem with the lighter...
It's just running to the wall,dies and the wall to...
But I want it to explode... :cry:
Plz,help me :!:
#2
There is a trigger Make unit explode on dead
You can chose loadingscreen text in map scenario options
#3
No,I dont mean like that,I mean exlode in a cloud of fire...or something...
#4
okey then at first u need an explosion model, there are some in the game itself and i think here on wc3sear.ch should be enough in the model section
Then u need to trigger a special efect attachment on an unit dies event.
#5
...go on...
#6
put the special effect, on the unit, like he said....
#7
I figured out how to do it in a MUCH easyer way all by my self :lol:
#8
I figured out how to do it in a MUCH easyer way all by my self :lol:
#9
The why don't you share your solution with us, so we are able to profit from your knowledge (as well as you can profit from ours ^^)
#10
Sure ^^
(but this is ONLY the explosion and not that the wall is falling and all that, if you wnat to know that contact me)
Events-Units-Unit enters region (the region you want, in my case Water Gate <gen>)
Condition-(unit type of (triggering unit)) equal to uruk-hai lighter(in my case)
Action-Special effect-Create special effect at(center of water gate<gen>(in my case)) using abilities\spells\human\flamestrike\flamestrike1.mdl
Unit-unit explode(triggering unit)
Special effect-Create special effect at(random place in water gate kill zone<gen>(in my case)) using abilities\spells\human\flamestrike\flamestrike1.mdl(copy and paste this last trigger 10-20 times)