Hi all. . .i created this spell called block. But it aint working very right to me. The whole idea is basically, a unit gets attacked and he blocks the attack. The attack does not deal any damage to him. Here is my trigger:
Event: A unit is attacked Condition: Attacked unit equal to captain Actions: If- All conditions are true (Random unit between 0-100 is less than or equal to 80) Then do- Actions: Wait 0.2 seconds PLay attacked unit's defend animation wait o.25 seconds rest attacked unit's animation Else- Do nothing
Here's my problem. i dont know what action to do to prevent the blocking unit's health from going down. I thought of adding in under actions: set attacked unit's life to (attacked unit's life) + (damage taken) but it doesnt work. Can anyone help?
With unit is attacked event you can NEVER do that spell. You need to make a spificic unit is damaged event when the captin is created and simplaly add real/GetDamageDelt (or what ever it is called in GUI) to the captians current HP.
Good lord. . .I have no idea how to use gui. . .haha. . .Uh. . .is there any triggering that can be done to perform this kinda spell? Cos i desperately need it for my map.
Look I told you a way to do the spell its not my fault you do not know how to trigger.
Also this topic is a REQUEST thus should go in the request fourm.
This spell is obovously beyond your triggering capabilites since the method I mentioned would be the easy replacement and a propper can only be done in JASS thus you should remove it till a later date comes when you know how to make it.