If youre trying to say that if u activate a spell it willadd 1/2/3/4 health depending on the strengght of hero?
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to [ability you want]
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ((1.00 x (Real((Level of (Ability being cast) for (Triggering unit))))) x (Real((Strength of (Triggering unit) (Include bonuses))))))
You need to make a real varible called ehaterver u want. This meathod will revert it to the ORIGNALE HEALTH of the unit when he/she CASTED THE ABILITY hopefully this is what you want Set [varible name] = (Life of (Triggering unit))