
2,104 posts
The West Staines Massive
joined
#16
everything works except added terrain cliffs, then u must start the map from enchancer or sumthning

1,418 posts
Here
joined
#17
WE Unlimited is just JASS and a bit of hacking the funcs into what blizzard recognizes to be natives.
You have to Initialize the Advanced functions in a Map Init trigger.
Third, coding your own Any Unit Takes Damage would be more useful, more User-Friendly, and would improve your skills in coding.


62 posts
Bulgaria, Sofia
joined
#18
Yeeeees

. The only problem is I have absolutely
NO IDEA how to work with Jass and codes.

1,418 posts
Here
joined
#19
ah, well if ypu care to learn, it will take you about a month to be able to code fairly efficiently, without having to continuously look up functions
you can do it in GUI as well, anyways
first trigger/function
Unit Is Created
Add event to the third trigger that is Last Created Unit is damaged
second trigger/function
Elapsed Game Time is 1.00 Seconds
Unit Group-Pick Every unit in Units in Playable Map Area and do actions
Add event to the third trigger that is Picked Unit takes damage
third trigger/function
events--none
actions
Execute Trigger Blah
Execute Trigger Blah2
and so on...
where blah, blah2, etc are the triggers with that event. make sure those triggers have no events.