Warcraft III resources & community, 2003–2006 · archived

No Unit Takes Damage = No Unit !?

19 posts
#16
everything works except added terrain cliffs, then u must start the map from enchancer or sumthning
#17
WE Unlimited is just JASS and a bit of hacking the funcs into what blizzard recognizes to be natives.

You have to Initialize the Advanced functions in a Map Init trigger.

Third, coding your own Any Unit Takes Damage would be more useful, more User-Friendly, and would improve your skills in coding. :wink:
#18
Yeeeees :roll: . The only problem is I have absolutely NO IDEA how to work with Jass and codes.
#19
ah, well if ypu care to learn, it will take you about a month to be able to code fairly efficiently, without having to continuously look up functions

you can do it in GUI as well, anyways

first trigger/function

Unit Is Created

Add event to the third trigger that is Last Created Unit is damaged

second trigger/function

Elapsed Game Time is 1.00 Seconds

Unit Group-Pick Every unit in Units in Playable Map Area and do actions

Add event to the third trigger that is Picked Unit takes damage

third trigger/function

events--none

actions

Execute Trigger Blah
Execute Trigger Blah2

and so on...

where blah, blah2, etc are the triggers with that event. make sure those triggers have no events.