Warcraft III resources & community, 2003–2006 · archived

A big and dump question.....

11 posts
#1

A big and dump question.....

Hello guys...
Well I need to know what is the path to put a picture in the mini map preview :shock: !!!!! Any one could tell me what is the best path or how can I do that correctly?!
#2
Import a .tga 256 x 256 pixles or 128 x 128 pixles. Have the path as: War3MapPreview.tga
All done. It has a custom preview image now. Oops, its custom preview image ^^

Import a 256 x 265 pixles .tga image with WEU Enhancer (download it in tools section) Open your map with WEU Enhancer > go to import > custom game minimap > save > done
#3
Ty Sopho. But I got a new problem now!! :shock: :shock: I did like you said, but when I open the program and put to choose my picture (that I´m sure that is a 128x128.tga file), the program says that "The chosen image doesn´t have a valid size. Your sky texture will not be included. Images must have sizes that are power of 2". What Hell is POwer of 2???!!!! Can you help me again?! :wink:
#4
Didn't it say 256 x 256 pixles?
#5
No. ANd I tried the boths sizes! A have the image in 128x128 and 256x256 and the WEU just don´t acept! DO you now what this problem can be? :?
#6
Is the .tga 32bits?
#7
:( lol I don´t know! How can I know that? :shock:
#8
.jpeg, .bmp and .tga have bits. The higher the bit, the bigger the size but better quality. You can check it with image programs. Irfanview converts .tga to 32bits... Icons and many images when importing only accept 32bits to work
#9
Do you know what image program that does that? Because I have few of them and no one shows me the bits...(like paint, photo editor, Imaging...)
#10
You can change the number of bit with Photoshop, for Open Source apps, i don't know
#11
Try using the normal World Editor to import it, using the path war3mapPreview.tga, and to change it to 32 bits try saving it as a BLP in Warcraft 3 Viewer and converting it back to TGA with Warcraft 3 Viewer.