#1
exporting problems in my model
hi, i have been making a model in gmax, i followed all the instructions to import it into the editor but i cant seen to get my textureS! (look at the S) and animations to work properly, is my problem my naming convention?anyway here is the beginning of my code (.mdl)
Sequences 3 {
Anim "Stand - 1" {
Interval { 0, 25 },
MinimumExtent { -105.109, -76.2125, -4.41004 },
MaximumExtent { 113.061, 78.0815, 66.5123 },
BoundsRadius 152.655,
}
Anim "Walk" {
Interval { 100, 120 },
MinimumExtent { -105.109, -76.2125, -4.41004 },
MaximumExtent { 113.061, 78.0815, 66.5123 },
BoundsRadius 152.655,
}
Anim "Death" {
Interval { 140, 160 },
MinimumExtent { -105.109, -76.2129, -4.41004 },
MaximumExtent { 113.061, 78.0815, 66.5123 },
BoundsRadius 152.655,
}
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
Textures 2 {
Bitmap {
Image "Doodads\Barrens\Props\Barrens_Bones\BarrensNatural.blp",
ReplaceableId 1,
}
}
Textures 3 {
Bitmap {
Image "Units\Critters\OrcJuggernaught\Orc_juggernaught.blp",
ReplaceableId 1,
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}all my textures are based off ones found inside of wc3 editor, but they dont load correctly, can someone please find the time to help a noob become better at modeling?
here is the textures alone so its easier to find
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
Textures 2 {
Bitmap {
Image "Doodads\Barrens\Props\Barrens_Bones\BarrensNatural.blp",
ReplaceableId 1,
}
}
Textures 3 {
Bitmap {
Image "Units\Critters\OrcJuggernaught\Orc_juggernaught.blp",
ReplaceableId 1,
}
}the first texture i made i cant get rid of, and is not part of the model, so i decided to skip it... is that a bad thing to do?
also the animations i called Stand - 1, Walk and death
is that wrong?
thanks in advanced