#1
event: a unit finishes the effect of an ability
conditon ability being cast = to (ability name)
actions Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Triggering unit) has buff (buff)) Equal to True) and (((Owner of (Matching unit)) is an ally of (Owner of (Triggering unit))) Equal to False))) and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 1000, do (Actions)
Loop - Actions
Visibility - Disable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of (Picked unit)) to a radius of 700.00
Wait 0.01 seconds
DestroAntaint that hardevent: a unit finishes the effect of an ability conditon ability being cast = to (ability name) actions Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Triggering unit) has buff (buff)) Equal to True) and (((Owner of (Matching unit)) is an ally of (Owner of (Triggering unit))) Equal to False))) and do (Actions) Loop - Actions For each (Integer A) from 1 to 1000, do (Actions) Loop - Actions Visibility - Disable (Last created visibility modifier) Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of (Picked unit)) to a radius of 700.00 Wait 0.01 seconds
1000 = 10 sec
1500 - 15 sec
so on so on
DestroAnt1000 = 10 sec
1500 - 15 sec
so on so on