in map editor how do u get attachments onto models, like put armour onto a militia. i got attachment model of armour. how do u do it, i no how to do everyfin other than the attachment points, plz HELP ME
Matt will probably post his lil tutor here again xD but ill just explain fast
first way: use the 'special effect' triggers, u can just create special effects on units and remove em to
second way: make a sphere based ability with 0 cooldown and ur targets and attachment points (look at blood mage, he uses it to)
attachments: foot, left, right hand, left, right weapon (for heroes) chest, left, right origin (mostly on feet like auras) overhead (doesnt rotate with head) head (rotates together with head) sprite first, second, third (for buildings and blood mage) and there r more, but not interesting (like mount, rear, and more sprites etc)
So there are more attachments? icon_confused.gif I'd like to hear them all, plz. I think I'll also need some info on what Attachments there are. icon_smile.gif
here they are
Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings)
Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rally point (for buildings)